I came across an article yesterday on ign.com concerning a
new policy that the Xbox One will incorporate.
The article can be found here and it concerns something they are
calling a “reputation system”.
I have mixed feelings about this implementation. Because the thing is, I believe that once
someone purchases a console they should have a right to do what they want with
it. It is their property. So if they want to overclock their console
they can, knowing that it will void their warranty and will pay the
consequences if it breaks down. But I
can also understand why Microsoft would feel the need to implement this system
into Xbox Live (XBL) because there are a surprising amount of people who find
way to hack into a game to cheat at online multiplayer (lag switches anyone?)
and an even larger number of people who will get on a headset and trash talk,
cuss people out, and act like all around jerks because there is no consequence
when you act like that on the internet.
No consequence and no accountability.
It’s the same reason we have forum monitors on websites like
reddit.com and why there are policies implemented on social networks because
there is always someone who will abuse the freedoms they have as fellow
internet users.
So to break it down into what I like and what I’m hesitant about.
What I like is that this reputation system will clearly
identify people who have developed a poor reputation in the XBL community, and
those who have created good reputation.
It will allow players to decide if they really want to participate in
any event that might have those with a bad reputation indicator (according to the
article this would be are “red light” icon of sorts). I think this is a great concept and I am
fully behind this. It would be, to me,
the same as rating how reliable someone is on Ebay or Amazon.
Where my hesitation comes is actually in the statement that
there would be consequences for those who are in the “need work” or “bad
reputation” status. Microsoft mentions that
they will send notices to those who “need work” that their actions affect
everyone.
And those who have reached the low of “bad reputation” will
haven consequences affecting their gameplay.
What does that mean exactly? It’s
all speculation right now, but I suspect that it might have something to do
with their ability to play online for a given time or any number of other
things. While I think those who hack
into games should face some consequences because they are breaking other people’s
property at that point I don’t think people are generally unpleasant should be
held to the same consequences. Even if I
hate playing with those people it is their right to be that way. And as it stands right now, I have a way to
block those players I don’t enjoy playing with so that I don’t have to deal
with it.
I suppose my other hesitation about all of this would be
that, just like everything else, when people start putting pressure on
something there tends to be that group that pushes back. Then it becomes a battle of the standards of
what can be considered “bad” become looser and looser, or the consequences
become harsher than what is fair.
Truthfully it feels a little like Microsoft is also trying
to implement limitations to the way people can play games. The thing I’ve always liked about gaming is
that its limitations are mostly left inside the limitations of the games
capability (because of technology, or design, etc), but this feels like more
when it comes down to a not-so-subtle way to control someone’s behavior.
It could go either way really. I just thought it was something interesting.
What are your thoughts?
Grace and Peace
2 comments:
Two things.
1. Steam on a PC is the gaming platform of the future :)
2. What's your Reddit username? Mine is dareyoutomove
That may be true. I do enjoy steam a great deal. But there is something to be said for console gaming that I can't seem to move past. I just enjoy it.
I believe my reddit name is Intuxas22. It's been a while since I got on though.
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